User:Martijho
From Robin
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of how they have been applied to play different types of video games | of how they have been applied to play different types of video games | ||
- | *[http://ceur-ws.org/Vol-1958/IOTSTREAMING2.pdf | + | *[http://ceur-ws.org/Vol-1958/IOTSTREAMING2.pdf Evolutive deep models for online learning on data streams with no storage] |
Revision as of 13:03, 6 November 2017
PathNet
- Super neural network
- Evolved sub-models from a larger set of parameters
- Multitask learning
- No catastrophic forgetting
- Embedded transfer learning
Who cites PathNet?
EPANN - Evolved Plastic Artificial Neural Networks Mentions Pathnet as an example of where evolution where used to train a network on multiple tasks. "While these results were only possible through significant computational resources, they demonstrate the potential of combining evolution and deep learning approaches.
Mentions PathNet as a predecessor in the super neural network family
Reviewing recent deep learning advances in the context of how they have been applied to play different types of video games