Rapid Music Instrument Prototyping
From Robin
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Revision as of 09:34, 7 October 2008
On this page we are documenting everything that is needed to create rapid prototypes of a complete electronic music instrument/controller.
Contents |
Housing
3D printing
Sensing
Sensor interfaces
- CUI: Dan Overholt's open source platform based on the PIC controller.
- Arduino: open source platform based on Atmel microprosessor. using Wiring for programming.
- Phidgets: commercial USB-based sensor interface with standardized connectors.
Communication
- OSC: Open Sound Control for communicating between devices.
- uOSC: the Open Sound Control Reference Platform for Embedded Devices, currently working on PIC controllers.
- SLIP: Serial Line Internet Protocol used for creating packets passed over the serial communication.
- HID: Human interface devices. The game controller specification is the one that is implemented everywhere. The generic HID class would be a better solution for us, but is not supported in Max, SuperCollider, etc.
- USB CDC: communications device class
- nRD24H1: 2-way remote controller from Nordic
Sensors
Sensors used for finger control:
- Interlink MicroNav 360: XY + pressure sensor
- Interlink FSRs
Acceleration:
- SparkFun
Position sensing
- Gametrak: 3D "golf" joystick
Force feedback
Light feedback
- LEDs
Sound output
Amplifiers
- Charlize: a Tripath Class-T amp based on the Tripath TA2020
- Sonic Impact 5065: Gen 2 T-Amp with Power Supply
Speakers
- Visaton: speaker elements
- FOXL: small powered speakers. S&R review
- Sonic Impact SoundPads
Computers
- Gumstix: small self-contained computer with audio i/o
- Compulab mini-computers