Rapid Music Instrument Prototyping

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On this page we are documenting everything that is needed to create rapid prototypes of a complete electronic music instrument/controller.


Contents

Housing

3D printing

Modelling

Sensing

Sensor interfaces

  • CUI: Dan Overholt's open source platform based on the PIC controller. Need the Bootdown to load hex-files.
  • Bit whacker: works with the CUI hex files.
  • Arduino: open source platform based on Atmel microprosessor. using Wiring for programming.
  • Phidgets: commercial USB-based sensor interface with standardized connectors.

Communication Protocols

OSC:

  • OSC: Open Sound Control for communicating between devices.
  • uOSC: the Open Sound Control Reference Platform for Embedded Devices, currently working on PIC controllers.
  • OSC 2.0: proposed by Jazzmutant at NIME 2006. Extending OSC by adding aliasing, handshaking, querying, etc.
  • SLIP: Serial Line Internet Protocol used for creating packets passed over the serial communication.

HID:

  • HID: Human interface devices. The game controller specification is the one that is implemented everywhere. The generic HID class would be a better solution for us, but is not supported in Max, SuperCollider, etc.
  • USB CDC: communications device class

XML:

  • SOAP: XML-based communication protocol. Pros & Cons: extensible & scalable, but verbose.

GDIF:

  • GDIF: Gesture Description Interchange Format

MIDI:

Communication Interfaces

  • WiFly: wireless ethernet module
  • nRD24H1: 2-way radio controller from Nordic

Sensors

  • Sensorwiki: @ McGill, great resource for information about sensors, interfaces, etc.

Sensors used for finger control:

Acceleration:

Position sensing

Actuators


Sounding

Amplifiers

Speakers

Soundcards

Computing

Small motherboards/computers

Power supplies

Software

  • PDa: Pure Data anywhere. Running on lots of Linux-based systems.

Shopping

Some useful webshops:


Smule (Ge Wang's startup company - he's ported ChucK to the iPhone)... http://www.smule.com/

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