Rapid Music Instrument Prototyping

From Robin

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(Communication)
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* [http://www.phidgets.com/ Phidgets]: commercial USB-based sensor interface with standardized connectors.
* [http://www.phidgets.com/ Phidgets]: commercial USB-based sensor interface with standardized connectors.
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=== Communication ===
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=== Communication Protocols ===
==== OSC ====
==== OSC ====
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==== GDIF ====
==== GDIF ====
* [http://www.hf.uio.no/imv/forskning/forskningsprosjekter/musicalgestures/gdif/index.html GDIF]: Gesture Description Interchange Format
* [http://www.hf.uio.no/imv/forskning/forskningsprosjekter/musicalgestures/gdif/index.html GDIF]: Gesture Description Interchange Format
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=== Communication Interfaces ===
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* [http://rovingnetworks.com/wifly-module.htm WiFly]: wireless ethernet module
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==== Other ====  
==== Other ====  
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Some useful webshops:  
Some useful webshops:  
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* [http://www.lawicel-shop.se/shop/default.aspx Lawicel]
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Smule (Ge Wang's startup company - he's ported ChucK to the iPhone)...
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http://www.smule.com/
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* [http://www.electrokit.se/ Electrokit]
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* [http://www.lawicel-shop.se Lawicel]

Revision as of 16:30, 10 October 2008

On this page we are documenting everything that is needed to create rapid prototypes of a complete electronic music instrument/controller.


Contents

Housing

3D printing

Modelling

Sensing

Sensor interfaces

  • CUI: Dan Overholt's open source platform based on the PIC controller.
  • Arduino: open source platform based on Atmel microprosessor. using Wiring for programming.
  • Phidgets: commercial USB-based sensor interface with standardized connectors.

Communication Protocols

OSC

  • OSC: Open Sound Control for communicating between devices.
  • uOSC: the Open Sound Control Reference Platform for Embedded Devices, currently working on PIC controllers.
  • OSC 2.0: proposed by Jazzmutant at NIME 2006. Extending OSC by adding aliasing, handshaking, querying, etc.
  • SLIP: Serial Line Internet Protocol used for creating packets passed over the serial communication.

HID

  • HID: Human interface devices. The game controller specification is the one that is implemented everywhere. The generic HID class would be a better solution for us, but is not supported in Max, SuperCollider, etc.
  • USB CDC: communications device class

XML

  • SOAP: XML-based communication protocol. Pros & Cons: extensible & scalable, but verbose.

GDIF

  • GDIF: Gesture Description Interchange Format

Communication Interfaces

  • WiFly: wireless ethernet module


Other

  • nRD24H1: 2-way remote controller from Nordic

Sensors

  • Sensorwiki: @ McGill, great resource for information about sensors, interfaces, etc.

Sensors used for finger control:

Acceleration:

Position sensing

Force feedback

Light feedback

  • LEDs

Sounding

Amplifiers

Speakers

Computing

Small motherboards

Mini computers

Power supply

Software

  • PDa: Pure Data anywhere. Running on lots of Linux-based systems.

Shopping

Some useful webshops:


Smule (Ge Wang's startup company - he's ported ChucK to the iPhone)... http://www.smule.com/

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