Rapid Music Instrument Prototyping

From Robin

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(3D printing)
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* [http://robin.wiki.ifi.uio.no/Produksjon_av_deler_med_3D-printer Creating a 3D print ]
* [http://robin.wiki.ifi.uio.no/Produksjon_av_deler_med_3D-printer Creating a 3D print ]
* [[Solidworks]]
* [[Solidworks]]
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=== Modelling ===
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* [http://shapelock.com/page2.html ShapeLock]: rapidly create prototypes
== Sensing ==
== Sensing ==

Revision as of 11:55, 7 October 2008

On this page we are documenting everything that is needed to create rapid prototypes of a complete electronic music instrument/controller.


Contents

Housing

3D printing

Modelling

Sensing

Sensor interfaces

  • CUI: Dan Overholt's open source platform based on the PIC controller.
  • Arduino: open source platform based on Atmel microprosessor. using Wiring for programming.
  • Phidgets: commercial USB-based sensor interface with standardized connectors.

Communication

  • OSC: Open Sound Control for communicating between devices.
  • uOSC: the Open Sound Control Reference Platform for Embedded Devices, currently working on PIC controllers.
  • SLIP: Serial Line Internet Protocol used for creating packets passed over the serial communication.
  • HID: Human interface devices. The game controller specification is the one that is implemented everywhere. The generic HID class would be a better solution for us, but is not supported in Max, SuperCollider, etc.
  • USB CDC: communications device class
  • nRD24H1: 2-way remote controller from Nordic

Sensors

  • Sensorwiki: @ McGill, great resource for information about sensors, interfaces, etc.

Sensors used for finger control:

Acceleration:

  • SparkFun

Position sensing

Force feedback

Light feedback

  • LEDs

Sounding

Amplifiers

Speakers

Computing

Small motherboards

Mini computers

Power supply

Software

  • PDa: Pure Data anywhere. Running on lots of Linux-based systems.
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