Rapid Music Instrument Prototyping

From Robin

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(Communication)
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== Communication ==
== Communication ==
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* [http://opensoundcontrol.org/ OSC]: Open Sound Control for communicating between devices. [http://cnmat.berkeley.edu/research/uosc uOSC]: the Open Sound Control Reference Platform for Embedded Devices, currently working on PIC controllers.
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* [http://opensoundcontrol.org/ OSC]: Open Sound Control for communicating between devices.  
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* [http://cnmat.berkeley.edu/research/uosc uOSC]: the Open Sound Control Reference Platform for Embedded Devices, currently working on PIC controllers.
* [http://en.wikipedia.org/wiki/SLIP SLIP]: Serial Line Internet Protocol used for creating packets passed over the serial communication.
* [http://en.wikipedia.org/wiki/SLIP SLIP]: Serial Line Internet Protocol used for creating packets passed over the serial communication.

Revision as of 09:07, 7 October 2008

On this page we are documenting everything that is needed to create rapid prototypes of a complete electronic music instrument/controller.


Contents

3D printing

Sensor interfaces

  • CUI:
  • Arduino
  • Phidgets: commercial USB-based sensor interface with standardized connectors.

Communication

  • OSC: Open Sound Control for communicating between devices.
  • uOSC: the Open Sound Control Reference Platform for Embedded Devices, currently working on PIC controllers.
  • SLIP: Serial Line Internet Protocol used for creating packets passed over the serial communication.
  • HID: Human interface devices. The game controller specification is the one that is implemented everywhere. The generic HID class would be a better solution for us, but is not supported in Max, SuperCollider, etc.
  • USB CDC: communications device class

Sensors

Sensors used for finger control:

Acceleration:

  • SparkFun

Position sensing

Amplifiers

Speakers

Force Feedback

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