Rapid Music Instrument Prototyping
From Robin
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* [http://cnmat.berkeley.edu/research/uosc uOSC]: Open Sound Control Reference Platform for Embedded Devices | * [http://cnmat.berkeley.edu/research/uosc uOSC]: Open Sound Control Reference Platform for Embedded Devices | ||
* [http://en.wikipedia.org/wiki/SLIP SLIP]: Serial Line Internet Protocol | * [http://en.wikipedia.org/wiki/SLIP SLIP]: Serial Line Internet Protocol | ||
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+ | * [http://en.wikipedia.org/wiki/USB_HID HID]: Human interface devices. The game controller specification is the one that is implemented everywhere. The generic HID class would be a better solution for us, but is not supported in Max, SuperCollider, etc. | ||
+ | * [http://en.wikipedia.org/wiki/USB_communications_device_class USB CDC]: communications device class | ||
== Sensors == | == Sensors == |
Revision as of 09:05, 7 October 2008
On this page we are documenting everything that is needed to create rapid prototypes of a complete electronic music instrument/controller.
Contents |
3D printing
Sensor interfaces
Communication
- OSC: Open Sound Control for communicating between devices
- uOSC: Open Sound Control Reference Platform for Embedded Devices
- SLIP: Serial Line Internet Protocol
- HID: Human interface devices. The game controller specification is the one that is implemented everywhere. The generic HID class would be a better solution for us, but is not supported in Max, SuperCollider, etc.
- USB CDC: communications device class
Sensors
Sensors used for finger control:
- Interlink MicroNav 360: XY + pressure sensor
- Interlink FSRs
Acceleration:
- SparkFun
Position sensing
- Gametrak: 3D "golf" joystick
Amplifiers
- Charlize: a Tripath Class-T amp based on the Tripath TA2020
- Sonic Impact 5065: Gen 2 T-Amp with Power Supply
Speakers
- Visaton: speaker elements
- FOXL: small powered speakers. S&R review