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of how they have been applied to play different types of video games
of how they have been applied to play different types of video games
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*[http://ceur-ws.org/Vol-1958/IOTSTREAMING2.pdf | Evolutive deep models for online learning on data streams with no storage]
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*[http://ceur-ws.org/Vol-1958/IOTSTREAMING2.pdf |Evolutive deep models for online learning on data streams with no storage]

Revision as of 13:03, 6 November 2017

PathNet

  • Super neural network
  • Evolved sub-models from a larger set of parameters
  • Multitask learning
  • No catastrophic forgetting
  • Embedded transfer learning


Who cites PathNet?

EPANN - Evolved Plastic Artificial Neural Networks Mentions Pathnet as an example of where evolution where used to train a network on multiple tasks. "While these results were only possible through significant computational resources, they demonstrate the potential of combining evolution and deep learning approaches.

Mentions PathNet as a predecessor in the super neural network family

Reviewing recent deep learning advances in the context of how they have been applied to play different types of video games

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