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(Ny side: == PathNet == * Super neural network * Evolved sub-models from a larger set of parameters * Multitask learning * No catastrophic forgetting * Embedded transfer learning == Who cites Path…)
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== PathNet ==
== PathNet ==
* Super neural network
* Super neural network
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== Who cites PathNet? ==  
== Who cites PathNet? ==  
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* [https://arxiv.org/pdf/1703.10371.pdf|Born to Learn:]  
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* [https://arxiv.org/pdf/1703.10371.pdf| Born to Learn:]  
EPANN - Evolved Plastic Artificial Neural Networks
EPANN - Evolved Plastic Artificial Neural Networks
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Mentions pathnet as an example of where evolution were
+
Mentions Pathnet as an example of where evolution where
used to train a network on multiple tasks. "While these
used to train a network on multiple tasks. "While these
results were only possible through significant computational  
results were only possible through significant computational  
resources, they demonstrate the potential of combining  
resources, they demonstrate the potential of combining  
evolution and deep learning approaches.
evolution and deep learning approaches.
 +
 +
* [https://arxiv.org/pdf/1706.00046.pdf| Learning time-efficient deep architectures with budgeted super networks]
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Mentions PathNet as a predecessor in the super neural network family
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 +
* [https://arxiv.org/pdf/1708.07902.pdf| Deep Learning for video game playing]
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Reviewing recent deep learning advances in the context
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of how they have been applied to play different types of video games
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 +
*[http://ceur-ws.org/Vol-1958/IOTSTREAMING2.pdf| Evolutive deep models for online learning on data streams with no storage]

Revision as of 13:02, 6 November 2017

PathNet

  • Super neural network
  • Evolved sub-models from a larger set of parameters
  • Multitask learning
  • No catastrophic forgetting
  • Embedded transfer learning


Who cites PathNet?

EPANN - Evolved Plastic Artificial Neural Networks Mentions Pathnet as an example of where evolution where used to train a network on multiple tasks. "While these results were only possible through significant computational resources, they demonstrate the potential of combining evolution and deep learning approaches.

Mentions PathNet as a predecessor in the super neural network family

Reviewing recent deep learning advances in the context of how they have been applied to play different types of video games

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